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HELP!!! dumping chan to Maya problem


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Hi, have a strange problem with transferijing animation from houdini to maya.

Have mocap animated face in houdini, so I scope all the vertices and export the channels as .chan raw file. Then I load the same base geometry in maya and using import .mov (the same raw cahnnel format) tool importing animation as vertex level animation.

Now the problem is that resul what I get is not the same as what I had in houdini, firs of all geometry is scaled witha factor of 2 or close to it and the motion is much les defined (if I select all the animated channels and scale them 10 times it starts to look close but still not absolutely the same). It all looks very starnge.

For the base geometry I just exported last node in sop as obj file at frame 0, so the scale of geometry suppose to be the same, why then channel information is so mismatched? I don,t have any object level transforms in houdini either to explane it.

Any help will be highly appreciated, I'm realy behind this one

Thanks guys

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