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points to particles


Owl

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Hi, you can try using your animated points as the source points to which your particles get generated. Use Source POP. The important thing is that your animated points have velocity attribute (v) to which your particles can take off from. If you need the particles to conform to the animated points instead, check out Position POP to force the particles to move as the animated points do.

HTH.

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yes it picks up the initial velocity but i need it on every frame :) until certain frame

hi Owl, As TheUsualAlex suggested, "Position POP" works pretty well. If you need to use velocity to control the motion, you may need to use "trail" SOP to calculate the velocity first, and then use "Velocity POP" to reference those values

Hope it helps,

animated_pts_to_particles_test.hipnc

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