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Different shaders on shattering object?


goldleaf

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I've got a sphere I'm shattering, and I want different shaders to be applied to the outside, the inside, and the shell. I've shattered the sphere based on colors, and the test shaders I've applied to the insides and such are taken from the polyextrude inside of the foreach node in the sphere.

Any ideas of how to do this? Thanks.

ball_shatter_liquid_test_001.hip

Edited by goldleaf
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