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CeeGee

Ship Kelvin Wake

michael yes a try Ripple Solver, yus post to see if is there any other solution...

edward thanks, yes that is like Kelvin lines, but how to use that for wakes???

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I used to use the texture to do the displacement with moving the texture for the wake....

hope this helps...

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Hi SSH, thanks for the fantastic boat_wake otl and example.

I've got a bit of a weird problem in H12.5 where I cannot edit the otl's vex code (it shows up empty).

Is there any chance you could paste the more complex vex here?

Thanks

MisterP

Edited by MisterP

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Hi SSH, thanks for the fantastic boat_wake otl and example.

I've got a bit of a weird problem in H12.5 where I cannot edit the otl's vex code (it shows up empty).

Is there any chance you could paste the more complex vex here?

Thanks

MisterP

I don't think it is a problem, it is probably "locked" like that deliberately.

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hey shhh

 

sorry to be a bother, but i was looking through your tool, but there seems to be an error for the otl you created. something about the vex could not find shader or something. any help

 

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