Jump to content

How to acces mass property of particles in DOPs


MrGAG

Recommended Posts

Hello everyone, I am trying to make a particle simulation using dops.

I have pretty much the effect I want : sort of a sand surface on top of a deforming object. static object deformation throws my particles in the air.

But I can't figure a way to acces some mass property for particles. I 'd like them to be heavier.

I tried to give the geometry source ( particles in SOP) a mass attribute, but it looks like dop simulation doesn't take care of it at all.

please help :huh:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...