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Making a wind chime with POPs


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Has anyone made anything like a chandelier where the individual chains collide when you animate the plank they're bolted to?

I'm trying to:

- connect 10 to 20 cylinders (the links in this chain) with loose ball-joints;

- attach the 'top' cylinder to a plank so the rest ot the chain hangs from it;

- get dozens of these chains 'hanging' from the same plank (basically an instance at each point)

- animate the plank to generate RBD within each chain and among adjacent chains.

IS THERE A TUTORIAL ANYWHERE???

I'm okay with RBD using separate geometry objects at object level, but this level of instancing and interaction looks like a job for POPs.

Help.

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