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shiv_d

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  • Name
    Shiv
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    Toronto, Canada

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  1. Please can you share your hip file? I need to do a similar effect but am not quite getting the look you have.
  2. Which is the main one? Top, middle or bottom?
  3. Okay, was just wondering because there are 3 for loops.
  4. Where would I put the time-shift node? After the lightning tool node?
  5. The emitter is not moving. I disconnected the animation channels. It is now static.
  6. Hi Vex, I did exactly as you suggested by adding those two nodes inside the three noise vop nodes within the for loop but it doesn't change the speed. I just want each lightning bolt to stay for 3-4 frames before changing positions. Thanks and Regards, Shiv
  7. Hi Vexosaur, I was them to remain completely stationary for a few frames at a time. Instead of changing position every frame, it should change every 3rd of 4th frame. Thanks! Regards, Shiv
  8. Hi Vexosaur, I loved your tool and purchased it. I just have one problem though. The bolts change positions every frame. Is it possible that I can hold the position of the bolts for a few frames before they change again? Please advise. Thank you. Regards, Shiv
  9. I already have hired an artist and am paying a reasonable rate. I do have a scene file that I made from scratch but for high security reasons am unable to share it.
  10. I am having a really tough time matching the reference of cannon firing from an old pirate ship. I am not able to get the smoke quality and shape or the wind that picks it up. My sim always ends up looking too powdery or thick. If I lower dissipation then the fire or explosive part remains too long. I would be grateful for a working scene file or a setup. Here is the reference:
  11. I think part of the problem is also that the cloud volume is right next to the camera further increasing render times.
  12. I found increasing volume step size also helps reduce render times, but do do within reason.
  13. Hello Everyone, My CVEX multi-fractal based cloud rendering in PBR mode takes a very long time and sometimes doesn't render at all. My camera is going through the volume so it is right next to it. I would appreciate any suggestions for optimizations. Thank You. Regards, Shiv
  14. So, I am stuck on another issue. That is, the cloud tool source geo only works when a few units away from the origin. If I translate the source geo way out in world space then it doesn't work. Do you guys think this is an OpenGL refresh issue? Please advise. Thank you. Regards, Shiv
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