I got serious problems with the scenes containing Houdini fluid simulation.
Especially when i export the mesh of the container (or the collider) from MAX or Maya, in this instance transferring water from one glass to another, it always ends up with disappearing particules.
Is something wrong with the mesh? Or is it scaling that causes the problem?
I’ve tried hundreds of solutions but none of them work. I’m sending sample pics in the attachment
Waiting for your help. Thanks in advance.
flip_collision_problem.rar