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kornel.l.varga

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    Kornel
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    Nederland

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  1. Deal all, I am currently working on a simulation where a spaceship has to crfush into a building, but the exact landing has to be decided by the animation department's cached out animation, which leaves me having to do my fractured object simulations driven by the abc cache. I have tried to attach a metaball to the primitive and use a magnet force to keep a bounding object in the position of the animated spaceship, so it affects the fractured object, but it is really out of control. further on I have tried to do a pin constrain, but that was a total failiure, bucause it does not calculate the collision. Do you have any suggestions what I could try out? Kind regards, Kornel
  2. Dear all, I know you guys are more focused on Houdini, but so far I coulndt find a good solution anywhere else,... I am struggling with an issue. Our pipeline s end is based on alembic exports from the animators. They receive VraySubdivision attributes in the mesh, but they cannot pass it on through the alembic export. (In maya) Any ideas? Regards, Kornel
  3. Dear all, I am struggling with an issue. Our pipeline s end is based on alembic exports from the animators. They receive VraySubdivision attributes in the mesh, but they cannot pass it on through the alembic export. Any ideas? Regards, Kornel
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