Hi guys,
I have been working on the fur setup and shading for our main character Ulfbert.
Here is a WIP turntable of the head (no shading work has been done on the clothes yet):
The fur setup is an HDA containing multiple Houdini Fur Setups for the head, beard, hands and feet. Fur shading has been done using the Mantra Hair Model.
The grooming of the short fur is attribute based and completely done in Houdini, whereas the beard is based on exported guides from Blender like suggested in this great tutorial (which helped me a lot, because I did fur for the first time ever and felt quite lost at the beginning):
However, I had to put quite some effort into this workflow to make it work with an arbitrary animated alembic cache of our Ulfbert character.
The surface shading (skin, teeth, ...) is pretty much conform to the standards that Timm has outlined in his previous post.
Does anybody have some experience with fur collisions (Like fur colliding with the clothes)? I was wondering if it is preferred to set the Wiresolver to SDF or Geometric collisions? Any tipps or experiences with that are highly appreciated