Hello Segamega,
first, let me thank you for your time! I really appreciate it. I've let all my stuff for people to know what sort of thing I tried... I guess it wasn't the best way, I' m sorry about that. I'll keep this in mind for the future.
I've understand what you meant in your previous post about creating an active attribute. Basically what you've created the active attribute and set it to 0 so the gravity has no effect. I'm having difficulties when it comes to the DOP, Inside the sopsolver .
What is the dop_geometry , impacts, feedback, relationship. I know it comes by default, but what is their utilities?
Then the object merge, I guess it refers to the animated box and it says when this touches the points, activate them.
Is there a way to apply the same technique to a glue constraint and break the constraints network according to a geometry?
And emit debris from those breaking connections?
Thanks !