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adamr

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  • Name
    Adam
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    London

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  1. Hi guys, I am doing some work with smoke clusters I can't seem to get pump forces to add to the velocity . Is there a special setup needed or do they just not work together? smokeClusteringPumps.hip
  2. So, looking a bit more into it, I think the that issue is transferring the UV's. But this is where I am stuck, I imagine I may have to segment the UVs nearer the surface. Any clean and clever tricks would be helpful...
  3. I am working on a destruction sim, I have been given a lower res Z-brush sculpt which I displace at rendertime. If I apply the map to the voronoid geometry the inside pieces and outside piece tear away from each other as the geo is not inheriting the maps displacment. I am currently getting over this by transferring the normals and uv's from the cliff mesh to the inside with a blend mask mixing the original normals, whilst it's doing the job it's causing a lot of artifacts, especially on the edges. I've attached an example file on a cube where I am trying to get the the inside pieces inherit the displacement from the outside. The aim would be to have a the texture based displacement on the outside and nearest points, and then blend to a noise based displacement. Any ideas for workflow? displacement.zip
  4. Hello! I am currently working on a project that has the majority of the image is refracted through a ocean spectrum surface. The problem being that I am unable to get AOVs such as point position, depth, and diffuse for the objects that are under the surface. I currently have a work around, where I have created utility shaders to enable control of the elements under the water surface. However, this has resulted in having a different render for each AOV needed! Does anyone have good approach to accessing the refracted objects AOVs? The current approach is a bit cumbersome and time consuming. Any advice would be much appreciated!!
  5. Hi there, I am currently working on a setup for a bullet using packed primitives. I want to be able to trigger the active values and inherit the point velocity. I have been able to get the triggering working using a pop wrangle however, the pop wrangle is for some reason preventing the inherit velocities from working. Does anyone have any suggestions of a work around? Hip file attached packedPrim_v001.hip
  6. Sorry. Me being stupid. Helps if you put, allow motion blur on mantra renderer...
  7. Hi there, I'm looking into amending the sprite shader and would like to know whether it's possible to create motion vector pass for them. My attempts so far have proved fruitless... If any body has any advice on how I would go about it, any advice would be very helpful
  8. Below are the specs I went for in the end, mainly due to cost saving and getting a computer that fitted my needs. Overclocking ability of i7 5820k seemed to do more than enough for what I need. I've only just made the order so still waiting for the delivery. Looking forward to getting it and using it for Houdini tests! Intel Core i7 5820K Extreme Included Corsair H55 Water Cooler Motherboard: NEW! Gigabyte X99-UD4 Included RAM: 32GB Crucial 2133mhz DDR4 (4x8GB) Hard Drive: NEW! Crucial 512GB MX100 SSD Secondary Hard Drive: 3TB S-ATAIII 6.0Gb/s Optical Drive: 10x Blu-Ray RW S-ATA Graphics card: NEW! NVIDIA GeForce GTX 970 4GB Case: Zalman Z3 Plus 650W Corsair RM Fully Modular
  9. Hello, I am currently looking for a computer for personal VFX projects, based on a recommendation in another forum I have looked agetting the below. I was wondering what other Houdini users thought of the build or had a recommendations for a budget of £2000-£2500 CPU: NEW! Intel Core i7 5930K Extreme (2239) CPU Cooler: Corsair H100i Extreme Water Cooler (3022) Operating System: Microsoft® Windows 7 Ultimate 64-bit (11016) Motherboard: NEW! Asus X99-S (4233) RAM: NEW! 32GB Corsair 2800mhz Vengeance LPX DDR4 (8x4GB) (5091) Hard Drive: Corsair 480GB Force3 SSD S-ATAIII 6.0Gb/s (6038) Secondary Hard Drive: 3TB S-ATAIII 6.0Gb/s (6041) Graphics card: NEW! NVIDIA GeForce GTX 970 4GB (8135) Sound card: Onboard 7.1 Audio (10001) Internet: Wireless 802.11N 150Mbps MIMO PCI-E card (13012) Case: NEW! Cooler Master Silencio 652S (17119) PSU: 750W FSP (18058)
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