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ManuelSantiago

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  • Name
    Manuel
  • Location
    Portugal

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  1. I need to parent an object to an object merge, so it folows it. Is that possible!? When input the object_merge to a box it becomes a box. Witch is not I intend to do, i need that box to folow it. I guess what i need to retreive the transformation out of and object_merge, is that possible? Thanks
  2. So i found out that the "gas" works (gasvortexconfinment and gaswind (eg)), but not the source volume with the pump.
  3. Hello mates, I'm making a pyro simulation into various containers. Everything is going okay, the only problem is that when I turn on "Create Objects From Points", my "Pumps and "gasvortexconfinement" on velocity update input stop working. On the source volume, where i have the pump, i've tried to put instancing off. But yet, nothing changes. Any ideias? Thanks guys!
  4. Hello Matt_K, it does not achieve the results :\ It really doesn't influence the surface, it practicality maintain the same geometry. Thanks!
  5. Hi Guys, i'm trying to model a Raspberry, i got to this point so far: Is there anyway that i can make the ball not intersect each other? Deforming to stay in contact, but not intersect? Resulting in something like this: http://regmedia.co.uk/2012/09/04/raspberry.jpg ? Thanks a lot guys!
  6. Hi guys, thanks a lot for your time. I've already found a solution, it works, but maybe its not the best approach. My goal was to have an animation inside a for each sop starting at different times. That way pieces wouldn't all fade at the same time. My solution was to use a Timeshift after the Noise_animation, and then i used an expression randomize the number. Do you guys think its the best solution?! Thanks
  7. Hi Guys, I'm making an effect where i fracture a geometry into pieces. After that fracture, I use a For Each SOP to access all the pieces created. I animate a mask (with ramp on a VOP SOP) to make those pieces disappear. All of this is done. The problem now is that i want to make the animation on the For Each Sop start a different time (randomize the start). Is there anyway of achieving this? Thanks a lot guys!
  8. Hello Kleer001, thanks for your replay! That would solve a part of a problem, but what i'm trying to control is the fluid. I'm currently exploring gas strain. Thanks a lot!
  9. Hi again guys, just found a reference that shows what i would like to simulate: However in this example theres no fluid simulation, only animated geometry. Thanks guys!
  10. Hello guys, i'm trying to simulate an object falling on a really dense liquid, like ice-cream, or yogurt. I'm using a high viscosity value, but when i drop the object it goes thru the liquid but always come up again (because of the impulse force) My objective was for the drop to fall and make the similar effect like a footstep on sand... just stick there! Any ideas? thanks a lot!
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