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Hamp

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Hamp last won the day on March 31 2016

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    Hampus
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  1. Maybe I misunderstand, but can't you temporarily move P to uv space, paint and move back to world?
  2. Also, right click the camera icon in the left hand side toolbar whilst the camera is activated to change options for where to keep focus when moving and tumbling etc.
  3. Set the icio config to ACES. http://www.sidefx.com/docs/houdini/io/ocio.html
  4. Hi Alvaro! This might be interesting in some way? https://www.youtube.com/watch?v=H-2GOIDQgnA
  5. Does the point deform not perform even better for you? It does for me, but maybe I'm not getting some special feature of the wrap deformer...
  6. Boolean SOP? Or fiddle about with Intersection Analysis SOP?
  7. Glad it helped! I'm sure you can rebuild the set-up with the new for loop system if you want to.
  8. Check out the BaconDrop example here: http://www.sidefx.com/docs/houdini14.0/nodes/dop/popgrains Might be of some help?
  9. Hey! Happy it worked out Care to share the .hip setup of the loop version?
  10. I haven't had time to look at the loop approach, but I managed to get a group of points to get beveled in the new bevel SOP. Attaching file - is this what you want to do? polybevel_pointGroup.hiplc
  11. Group -> Name -> For Each Loop -> Primitive SOP/VOP manipulation of points and prims is what I'm thinking , but hard to know without more info. Maybe I'm misunderstanding your question?
  12. Hmm ... what do you mean by "element" in this scenario? What are you , more concrete trying to achieve ? What's the end goal?
  13. You can use groups as a base for the Name SOP - creating a name attribute you can use as identifier for a piece in the for each loop.
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