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yuko

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About yuko

  • Birthday 01/09/1990

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  • Name
    Yuko
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    Tokyo, Japan

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  1. Thank you so much! I can't see the file now, but I'll check the scene soon!
  2. Thank you for the reply, Andrea. I think I could understand your idea, but I haven't tried that in my scene. If possible, would you post your hip file? Thanks.
  3. Yeah, you're right and I'm just taking the process that you said. I don't know why but wire (second sim) didn't collide with the fractured object. I have to see the video you posted before carefully.(because I'm not good at hearing English...) Thanks a lot, JO!!
  4. Hi, JO. Thank you for your early reply. hmm...I can't image a way to cheat yet, but I'll search that as possible. And I'll check the video too. Thanks!
  5. Hi all! I'm doing a rope sim with wire solver. And I wanna interact wire with RBD sim. I did each sim at the same time in the same DOP network. But it was not doing well. problems are... 1.Why the wire goes through the cube? 2.Why the cube breaks before the wire hits? Any solutions? Thanks. WireBullet_test.hip
  6. yuko

    Maelstrom

    Hi, thanks David. You're right. My question are: I made custom velocities by following a video(https://vimeo.com/151110546). but I dont understand how to use this velocity for my flip simulation. As you say, my current method is too heavy to see what happens. My velocities are correct? How can I use them? Any simple method? I wanna make maelstrom like slayeronizuka's video but my points continue to spread out. How to shape maelstrom like inverted pyramid? Is there good method to create maelstrom like slayeronizuka's one? Hope to know what I mean. my light version file is here. thanks. maelstrom_test_light.hip
  7. yuko

    Maelstrom

    Hi, all. I've been studying Houdini. I wanna make a maelstrom(whirlpool) effect by using flip. I checked following forums, page and video, and tried several times. http://forums.odforce.net/topic/5560-maelstrom/?hl=whirlpool http://forums.odforce.net/topic/13044-how-to-approach-this-effect-in-houdini/ https://vimeo.com/151110546 http://blog.sina.com.cn/s/blog_60b3e1ab0102w5s6.html but it doesn't go well. someone any help? Sorry for my poor English. I attach my file. maelstrom_test_v003.hip
  8. problem has solved! I imported abc file with command "AbcImport -rcs Filename " thanks, Yuko
  9. Hi. First, sorry for my poor English. I'm new to Houdini. I started to use Houdini a month ago. I wanna render point color in MAYA. Then I'm trying to export vertex color from Houdini to MAYA. I use alembic format to export geometry from Houdini and use SOuP (ArrayToPointColor) to convert point color to vertex color. In MAYA, I can see values attached to the “red” “green” and “blue” vertex attributes on mesh. but if i connect it to mentalrayVertexColor and render, nothing happened. Does anyone know why it doesn't work and how to do this? I saw these pages: http://www.toadstorm.com/blog/?p=240 http://forums.odforce.net/topic/16272-alembic-primitivepoint-colors-to-maya/ I set vertex attribute in Houdini, and geometry is changing its topology. Thanks, Yuko
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