Hi.
First, sorry for my poor English.
I'm new to Houdini. I started to use Houdini a month ago.
I wanna render point color in MAYA.
Then I'm trying to export vertex color from Houdini to MAYA.
I use alembic format to export geometry from Houdini and use SOuP (ArrayToPointColor) to convert point color to vertex color.
In MAYA, I can see values attached to the “red” “green” and “blue” vertex attributes on mesh.
but if i connect it to mentalrayVertexColor and render, nothing happened.
Does anyone know why it doesn't work and how to do this?
I saw these pages:
http://www.toadstorm.com/blog/?p=240
http://forums.odforce.net/topic/16272-alembic-primitivepoint-colors-to-maya/
I set vertex attribute in Houdini, and geometry is changing its topology.
Thanks,
Yuko