Hi all,
Suppose I have a box object B and a sphere object S inside a subnet T. When I alter Translate/Rotate/Scale data of T, B and S will inherit T's transform automatically, without having to wire subnet inputs to B and S.
Now I create a null object N and wire it to T's input. Then if I alter Translate/Rotate/Scale data of N, B and S stay where they were as if they ignore N's transform. I want B and S to follow N's transform, as if I altered T's transform data directly. However, since I won't be sure how many objects will be contained in T, nor do I know whether there will be nested subnets inside T, I don't want to hard wire inputs to those object nodes one by one. Which settings can I play with?
Cheers,
cmymc