Sorry I was not very clear, I want an object to be able to partially melt without the unmelted falling down
Here is a sketch of what i mean.
I found a thread on OdForce where someone had tweaked the FLIP Solver so that Velocity is upgraded before the Integrator. Quite old and I wasn't able to manage the same setup on FLIP H14
Hope it is clearer.
I'd love just point outs on how it could be done. DOP is the part of Houdini I feel the less confident for now, especially Gas, I don"t quite understand all of them.