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akelian

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    Sven
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  1. If you are not using the shelf tools you need to setup the integrator yourself.
  2. I had the same issue if someone comes find this thread on google, the issue is still there and you have a simple way to solve it: https://www.sidefx.com/forum/topic/72778/
  3. Ohh!! The script is part of the hip! Thanks
  4. Hi Atom, Thanks! Did you remove the script I cannot find it ;(
  5. Great shares, do you happen to have this sample available? @Librarian
  6. Does anyone know an alternative to efit in hscript ? I want the same behaviour to scale down the sensitivity of an asset parameter, with unclamped range.
  7. Great idea. Would you mind hosting the code on Gitlab or else ? I'd like to contribute but using odforce attachments will soon become a mess.
  8. I might be wrong but you should normalize the Normal vector first no ? vector moveAlongV(vector position;vector norm; float dist){ return position += normalize(norm) * dist; }
  9. Great thanks a lot. This should be doable no ? I'll look into the code
  10. For a simple FEM setup I think you are looking for the pintoanimation parameter. Add it to the points you want to stick to your rig (invert of the belly) in SOP. Source: http://www.sidefx.com/docs/houdini15.0/nodes/dop/solidobject #attributes
  11. Really cool stuff Ivan ! Thanks a lot alksndr, I didn't know you could "separate" fluids using a sop solver, that's really what i was missing I think, going to retry my setup now. I will post the result here if interesting
  12. Thanks but I know that, and that's not what i'm looking for.
  13. I cannot find how. The VEX condition on a Pop force as in Benn's Tutorial. Using Pop VOP & Using a Pop Speed Limit... The problem seems that once a part gets activated everything falls down without breaking into different parts per viscosity/velocity.... If any one has a clue!
  14. Sorry I was not very clear, I want an object to be able to partially melt without the unmelted falling down Here is a sketch of what i mean. I found a thread on OdForce where someone had tweaked the FLIP Solver so that Velocity is upgraded before the Integrator. Quite old and I wasn't able to manage the same setup on FLIP H14 Hope it is clearer. I'd love just point outs on how it could be done. DOP is the part of Houdini I feel the less confident for now, especially Gas, I don"t quite understand all of them.
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