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cwalrus

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About cwalrus

  • Birthday December 19

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    www.acapellavfx.com

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    Cameron
  • Location
    Los Angeles

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  1. @jaymz.miller Do you still need this? sorry for late reply
  2. This does not work for me...?
  3. Hey there mate- did you ever get a chance to upload your file? I'd love to take a look at your bubble shader- it is PERFECT!! thanks
  4. You can apply a fan force mode after the Pyro solver. You will see the guide for the node in the scene and it is very intuitive after that. Crank the wind force up until you see your Pyro's behavior changing. Then turn it down a little bit to your liking and play with the other settings. Remember that it creates the node at 0 0 0
  5. Hey mate- so it worked, finally! I had to do some tweaking that even I don't understand... But, why can't I just make an attribute called "foo" for a group of particles, and then make a simple AOV that is a white matte for those? Here's the project if anyone wants it: ParticleMultiMatte.hiplc
  6. totally going to give this a try and report back - thanks man
  7. Thanks Jordan. I'm actually not using any shader, because I want to use the colors that come right out of POPs... but I assume I can work around that.
  8. Hi guys! Very helpful post, thank you. I'd like to apply a similar technique to particles - i.e. color them R, G or B depending on their Pop_Stream. But I'd like that to be an extra image plane. I tried the above technique which works great for objects, but not particles?
  9. gee thanks. The weird thing is it is only bad with cheap mice. IT's not a problem with my Logitech MX Master for some reason.
  10. Bumping this - driving me mad too!
  11. I think it is scene specific, because I can't replicate it at home.....! thanks
  12. Ok so after a lot of testing, apparently it does NOT need the source volume created by the fluid source node. BUT I'd still love to know the difference between copy add clamp sub multiply divide maximum minimum average Anyone have info on these? Closest I can find is here: http://www.tokeru.com/cgwiki/index.php?title=Smoke_and_Pyro
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