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tbay312

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tbay312 last won the day on April 6

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    www.cgforge.com

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  • Name
    Tyler Bay
  • Location
    Nashville, TN
  • Interests
    Bonsai trees, drumming, & making awesome 3D

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  1. For over a month now, I've been putting together a comprehensive analysis that compares Karma XPU with Redshift. My goal was to create an un-biased, deep dive analysis that does the work most artists don't have time for. Take a look for yourself, and consider sharing if you find this to be helpful
  2. Be sure to check out the course at https://www.cgforge.com/course/fluids-i Cheers!
  3. Hello Houdini Artists! I'm proud to say that my latest course - Destruction II is now complete. This course has over 6 hours of tips, tricks, and techniques for improving your RBD simulations. Check it out at cgforge.com if you're interested Cheers everyone!
  4. Hope you guys digg it! Cheers, - Tyler
  5. Visit the course at cgforge.com/course/pyroiii Unlock access for as little as $49.99 at cgforge.com For one-on-one mentorships and consultations, visit cgforge.com/academy
  6. Check it out at https://www.cgforge.com/course/houdini-for-the-new-artist-ii
  7. Hello Odforce! I recently re-visited Houdini For the New Artist which is a perfect course for Houdini Beginners. You can check it out for free on Youtube or Vimeo, and if you're interested in downloading extra scene files + resources, then be sure to visit www.cgforge.com. Cheers!
  8. Check out the full course at https://www.cgforge.com/course/destruction-iii Cheers!
  9. CG Forge just released a new course that's perfect for those who are new to RBD simulations! Check it out at cgforge.com
  10. Check out the course at: https://www.cgforge.com/course?courseid=shading-techniques-iii Thanks for watching!
  11. Hello Odforce! I just released a new course - Shading Techniques I, and this one is all about improving your shading & texturing skills by exploring a variety of techniques. Part I mainly revolves around tri-planar workflows, and you'll also get an awesome wizard tower scene to practice with. Check it out a cgforge.com
  12. I'm happy to announce that I've teamed up with SideFX to release a new free course! - Shading Theory with Karma. These videos are designed to teach you the fundamental ideas behind shading/texturing while utilizing the principled shader, karma, and my dear friend - Shaderbot. Visit CG Forge to download shaderbot along with access to the videos for free. https://www.cgforge.com/course?courseid=shadingtheory Have a nice day,
  13. Yep! I have to add you in manually for now though because I'm still working on some backend/website things to automatically do it. So just shoot me an e-mail through the contact section, and I'll get you set up
  14. Hey Odforce! I just published a new course - Pyro II - Flames & Sparse Pyro. This course aims to uncover the main ideas behind the new sparse pyro solver by making a realistic fire simulation. If you've already bought the old version of Pyro II, then you'll automatically get this course for free! Check it out at https://www.cgforge.com/course?courseid=pyroii-sparse Cheers!
  15. tbay312

    Vex course

    Keep in mind that I have a biased opinion because I made Vex Foundations I & II, but here's why I'd recommend my course alongside CG wiki. Matt Estela has done an incredible amount of work. CG Wiki is very comprehensive, accurate, and full of many of the same ideas I teach in Vex Foundations I & II. Because of that, every Houdini TD ought to check it out because it's essentially $200-$300 worth of highly-skilled work provided for free. But - here's the catch - CG wiki is a collection of journal entries rather than a fluidly designed course. You don't get an awesome looking project, course files, feedback, and help if you get stuck. And that can be important if you're trying to learn something that's a difficult topic such as coding in Vex. It's not just reading what the content is - it's about how the content is taught. If you're someone with a computer science background, then Vex Foundations I and II is probably not for you. It's probably quicker and easier to just go through Matt's wiki, and then you can take what you already know about C-style languages from there. If you're 3D artist though - Vex Foundations I and II is the most approachable introduction to vex that you'll find anywhere online. And that might be difference between you getting frustrated and giving up on it vs. getting past that initial learning curve. So my advice is to do both. Check out Matt's wiki after you go through vex I and II. It'll be way easier to read through it, and by the end that, you'll be exposed to two different teachers teaching you concepts which aren't easy to get at first. Good luck! - Tyler
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