Hi All!
Im working on a project that involves a lot of small objects to fall down and collide with each other. My geometry consists of a big grid of different shaped boxes. I want to try the new ODE solver for this so I have to figure out a way which does not involve the RBD fractured dop. I was thinking about instancing each
"object primitive group" to a grid of points, with a point for each object, and then using an RBD point object with the ODE solver. So my question...is there a way / an expression I dont know, to instance primitve groups to points, bases on a matching ID attribute? So point 1 gets PrimitiveGroup_01 instanced to it?
Thanks & Cheers!
Koen