Hi all,
Here's a simple reference VOPs network of i3d shaders based on Jason Iversen's image3d shader writing tutorial (part 1 only) that I built while working on some write-ups on Houdini.tk_i3d_spheres1.zip
To start, switch to Outputs and generate the three i3d files (it'll be created in the same directory as this hip file) using the three image3d ROPs in there, namely i3d_simple_sphere_gen, i3d_sphere_gen and i3d_spherenoise_gen. You can visualise the generated i3d files in Geometry by toggling the display flag of the appropriate isosurface SOPs(reload the i3d files if necessary).
In Objects, there are three atmosphere objects already created (i3d_simpleshere, i3d_sphere and i3d_spherenoise). Turn on the render flag of the i3d object you want and render (either View: Mantra or mantra1). Remember to 'home' your 3D viewport/camera if you do not see anything.
Feel free to comment Let me know if there are problems with the VOPs network or the hip file.
cheers,
tk