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duanxiaozhi

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duanxiaozhi last won the day on July 23 2012

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    duan
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  1. this simple fix maybe help. car.hip
  2. The aanoise return a negative value so you can not see it. you can only see 0 -1 in the viewpoint,if you want to chagne that, you can add a volume vizulization sop and remap the filed.
  3. Hi,theviolator. I think the bypass flags is on for the smokeobject. Take it off will be work.
  4. No,I did't try GPU,just simple simulation.
  5. Hi,guys, Here is the explostion I made for test H12 pyro, My link Here is the scene file Pyro_explostion_2.hip Hope you guys like it. Cheers!
  6. I am confuse this for years,if anyone know a good way to make splah and foam in flip,help me!
  7. Hello everybody, Is there a way to generate splash and foam from a cached flip particle data? like realflow hybrido system. also I notice in realflow you can make a vorticity attribute to render in krakatoa. How to make it for flip simulation?
  8. Is there a way to generate splash and foam from a cached flip particle data? like realflow hybrido system. also I notice in realflow you can make a vorticity attribute to render in krakatoa. How to make it for flip simulation?
  9. Thank you sorry and Loudsubs! This really helped me.
  10. I know it is a stupid question,but could you guys talk more about the point expression? If I use point("/obj/geo1/point3",$OBJID-1,"vx",0) in RBD State,It does not work.I really confuse how to get the point number.
  11. it's weird to see chinese here.
  12. Yes,junyd.I am also very confused about the relationship between load from disk data and temporary sim,can you find your solution now?
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