Hello,
I'm exporting my fire and smoke pass separately, this is working ok with the aov's (even though they are very grainy, guess I need to bump the settings).
I'm also trying to export a scattering pass (you have that option in the export settings of the pyro shader, the variable name is scatter_color). My question is how can I export that pass since the scattering process has been removed from the pyro shader in H12.5 ?
I'm achieving scattering and volume lighting with the "new" volume light (not sure it's the right way to do it) but I don't really see if there is a way to export that single scattering pass.
Any clue ?
Many thanks,
Steve