1.run a fluid sim to get the general motion
2.run particle sim using fluid velocity
3.run a few wedges so that you get lots of points.
4.shade those points using density so you you get hot core
Yes i am happy.I say No to unreasonable overtime and valuing my life outside of work that I know I will never get back as I get older. Edited:
Generally ,I will let myself in for crunch time for a week or two out of 6/8 months contract.
This kind of post doesn't have enough information for other people to help you out because no hip file and no reference photo of what you want to achieve.
mplay needs to respect frame in and out point that you set instead of resetting back to longer range you previous had on your playblast.
super annoying.
Can we get a solid Esc key responds for stop cooking everything and take me right away to before stage?
I think I read somewhere about why it can't be done but one can hope.
More opengl and viewport smoothness.I am on houdini 14 and i still get those mouse pointer turning into some other pointer.can't replicate the problem yet.