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altbighead

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altbighead last won the day on January 16 2020

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About altbighead

  • Birthday 04/17/1985

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    Cloudy
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    Montreal

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  1. Third the Wacom.You won't go back to using mouse after that.
  2. you might want to upload again because otl didn't make it in your hip file.
  3. more like wave tool exposed in maya for buy off on layout/anim wave and do the fx in houdini.
  4. you would want to layout the uv properly like marty was saying. example.
  5. 1.run a fluid sim to get the general motion 2.run particle sim using fluid velocity 3.run a few wedges so that you get lots of points. 4.shade those points using density so you you get hot core
  6. Yes i am happy.I say No to unreasonable overtime and valuing my life outside of work that I know I will never get back as I get older. Edited: Generally ,I will let myself in for crunch time for a week or two out of 6/8 months contract.
  7. This kind of post doesn't have enough information for other people to help you out because no hip file and no reference photo of what you want to achieve.
  8. unified brush that work across selection,modeling,painting and grooming(with the like of zbrush.mudbox and photoshop)
  9. mplay needs to respect frame in and out point that you set instead of resetting back to longer range you previous had on your playblast. super annoying.
  10. Title of the video is called "Sneak Peek"
  11. Can we get a solid Esc key responds for stop cooking everything and take me right away to before stage? I think I read somewhere about why it can't be done but one can hope. More opengl and viewport smoothness.I am on houdini 14 and i still get those mouse pointer turning into some other pointer.can't replicate the problem yet.
  12. I am really excited and I do hope sidefx is continuing on with general improvement and workflow.I want to get back into generalist side of vfx.
  13. start from basic https://vimeo.com/7049140 https://vimeo.com/7049302 https://vimeo.com/7049439
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