It might seem convoluted at first, but it's actually quite simple and very powerful to set up your own per-point force object. Sure, the volume axis force in Maya is a one click solution, but it's also very limited. In Houdini you can alter your forces in infinite ways to get exactly what you need. Once you get used to having that kind of control, Maya forces seems laughably simplistic.
Here's a simple file set up in < 5 minutes. There are numerous, and probably more efficient ways to do the same thing.
bomb_force.hip