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gao

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    Terry
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  1. gao

    FBX to Unreal

    Thanks Guys It's very useful to help me . Recently i used to rbd_to_fbx (Game tools)to export rbd animation. I tried to all kinds of way to export rbd fbx animation. But it has a lot of issues. This Tools node is not stable that i think. Thank you very much! @PixelNinja
  2. Hello everyone. Rencently I tried to make some WAVE effect . I had some troble. I used to AAnoise to control Wave deail . But i want to some more detail in wave . I tried to add some another tubulence. But It's looks like strange. Something like "Mask" . Hope for you help Thank you so much! reference: Sin_test.hip
  3. Hello everyone. Recently I saw <Meshing Grains> tutorial .But i have issue in this tutorial . So I want stop popgrain of constraints bounce when i want to break constraint. As you know I don't want constraint looks like spring.I try to use pop drag. It 's doesn't work. I check in OD(Link) .someone say use rest length property ,but i can't start it. so Could you give some sTips or hip file? Thank you very much.
  4. Thank you Mat I founded this message. It looks like useful. i'll try it . so if anyone know that how to make the best of upres particles . please tell me .Thank you very much. In addition .If you have the good tools can be share or sell .I will pay for it.
  5. Thanks for your reply! But if I use vellum , the shape of the sand does not look as good as when we use pop grains. I want to have more particles with the interpolation method but not up the quality of my source ( Because it's too slow). Could you give me some suggestions?
  6. Hello everyone . i have a question that about pop grains . In houdini I'm used upres sand tool(pointreplicate).but is looks like unreal. So how to realize best point interpolation? Just use pointreplicate or another ways?Thank you very much...
  7. Hello everyone . I have probiem in my project test. It about fractal effect . I find much more reference and tur ,But i can't think about that. Ref :https://www.youtube.com/watch?v=rVAn7DGBlGg Pic: But made this effect used Maya's Mash in lUMA more detail url:https://www.reddit.com/r/vfx/comments/956etw/how_is_the_dr_strange_mirror_dimension_effect/ tur: https://vimeo.com/172335635 https://vimeo.com/280085530 So anybody know this effect how to make it and more detail . I'll apreciate it if you make hip file. Thank you
  8. Hello everyone I recently did a flip test .ref video : https://www.dropbox.com/s/6abvltqqd45lqhi/ref.mkv?dl=0 This is my sim test flipbook : https://www.dropbox.com/s/lrnspagxroe9d1k/test.mov?dl=0 I m imitate this effect . I want when the water falling down the water spreading instead of seemingly merging together. Hope your help. Thanks!
  9. Hi everybody , I am based on this link :http://forums.odforce.net/topic/20268-motion-vector-pass-for-volumes-houdini/ make Motion pass. But use this way does't work. I'd know why. Anybody konws how to solver it? Thanks.! smoke_test.hip
  10. Hi everybody , I am based on this link :http://forums.odforce.net/topic/20268-motion-vector-pass-for-volumes-houdini/ make Motion pass. But use this way does't work. I'd know why. Anybody konws how to solver it? Thanks.! smoke_test.hip
  11. Hi All I have trouble is how to render Volume Z-depth in arnold ,Beacuse i want render cloud ,But the default function Aov (Z) not work. anybody know? Thanks
  12. Hi guys , Based on the tutorial Applied Houdini - Rigids II Structure Destruction I'm try same effect , But i have trouble is instance pack , i m use same techniques in this scenes . But i don't know why matrix replace does not work . Hope your help .Thx every body. Please find attached for details
  13. Hi guys,I want to make this effect , The main effect like particles or like mesh, but i do not know how to make it? anybody have idea about this? here it's my hip file : beam of light.hipnc
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