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A. Morales

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A. Morales last won the day on July 9 2016

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    Adad
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  1. Found the problem.. silly windows firewall , disable it entirely on your private network
  2. Hey guys has anyone had any luck with the latest houdini production build and hqueue simulations? , Ive managed to get a small farm working for renders but simulations get stuck on "pending" in the tracker, no idea how to fix it, or what is causing it, logs dont say anything other than the "running" Thanks!
  3. Hi Hebi Ive attached below with my changes to your files A couple things Velocity was never calculated because you had animation data on the obj transform level, your animation data needs to be inside on a transform node in order for the trail sop to work properly , velocity data is now being passed through and you can crank it up in the volume source. It looks like you had relationships disabled in the pyro solver, thus any collision wasnt working Make sure your turbulence fields are not on at all times on the entire simulation, you can have them only affect areas where the velocity is high , this should help with the crazy voxelization towards the tail of the sim Enjoy! -A 2016-08-04_asteroid_trail_v002.hip
  4. A. Morales

    De-Subdivide

    fxrod did you ever manage to figure this out?
  5. I recently opened this up in H15 , im noticing the mesh isnt splitting , and its hard to pinpoint if this is an issue by H15 (no warning or error anywhere) anyone have any ideas?
  6. I actually did end up going this route, and its totally fine for what im doing, but it be great to have a feature like I said above, what happens when i like my fracturing and dont want to cluster it? I went with the clustering method, and will just do some manual cleanup afterwards, but it was a feature that popped in my head that would be really useful.
  7. Hey Odforce, Been wondering if theres a way to avoid generating tiny or "splinter" pieces when fracturing an Object, something along the lines of "avoid small pieces" checkbox (maybe with a cool threshold) This can easily be done after the fact yes, using a measure sop etc but I cant wrap my head around on how to do it in the process of fracturing. has anyone tried something similar that can point me down the correct path?
  8. Awesome work Pavel! Time to dissect and learn!
  9. Some sort of Optical Flow node for compositing
  10. These new selection modes are excellent and have been using them extensively, but now i want to ask, is there an equivalent to them via the group node and using the bounding box? even using the "select entities not wholly contained" option doesnt work properly, i basically want it to do what "select by 3d connectivity" does. Any solutions?
  11. Pavel, you nailed it, that fixed the problem, was this fixed in the latest daily build? im still on the production build
  12. Noticed this while testing out some rbd in h14, I'm fairly certain this was not the case in h13 but I'm noticing my glue constraints are researching points post breaking and then reconnecting mid sim, I've attached my scene and obj below No idea whats causing it, was messing with search radius , etc, I figure maybe a more permanent mainly solution to slap a solver in the sopsolver to save data of the previous frame, but again this is doing it on default shelf tool shortcuts. Any idea? Watch_Tower.hipnc Watch_Tower.obj.zip
  13. Michael, i just tried your method with a sphere / curved objects, looks like its working great, only thing you have to change is instead of a subdivide to just use a divide for spherical/curved objects because of the rounded interior faces, then apply a subdivide after to increase that resolution. Use bricker polygons and you're good to go. Great Work! -A
  14. Hey Peter, I'm really happy you were able to teach at Gnomon this past semester, I unfortunately was in the last batch of graduates that got to miss out on some more advanced houdini classes, but as soon as I heard you were teaching, I immediately informed my lower term classmates to take your class in a heart beat. There was a huge push during my time at Gnomon to get more and more houdini classes because of its current rise in the industry, myself being one of those advocates. Is there any chance you'll be teaching more classes at Gnomon? and if not, possibly some online class? Shout out to Michael Tello, for getting the ball rolling on this -A
  15. Ill go yell at Ian to make an online class
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