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Alexpdennis

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    alex
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  1. ahhh! thats what support said. Thanks so much for your help.
  2. Hello you beautiful people, i have been trying to get 14 running on my workstation for a long while and i cant get it to work all the way (it crashes when i try to do anything dynamic). i have been "upgraded" to a mid 2010 Mac Pro with OS X Mountain Lion 10.8.5 (12F25). I installed the cuda driver: 6.5.51. However it wont let me install the actual card driver because it says i need 10.8.5 (12F2518). Cant find that install anywhere. I tried the "combo" update and that didnt do anything. I know this is more of a nvidia question but im just wondering if anybody here had any insight on the topic. thanks so much for your time and patience, in advance. a
  3. sorry for being a globular butt-husker, but i cant seem to wrap my puny brain around this one. right now, i have a random function in there with an expression that works cool, but i was wondering if there was a way to maybe multiply that random expression by the density of the volume to define the scale of my copied spheres? thanks x100000000 in advance for your time and expertise. copy_volume_scale.hipnc
  4. sorry, yall can probably remove this or i can. no prob, i think it's prob. a hardware issue. apologies
  5. hey thanks for the reply. im on mac 10.8.5, ive tried the scene in Houdini 14.0.201.13 and 14.0.228. thanks again!
  6. hello i have been working with pyro a little and i have managed to developed a scene file that crashes whenever i try to render it. I have a suspicion that it might be because its apprentice (i tried to render a primitive and it was fine)? I have exhausted all of my knowledge in regards to how i might fix the scene. I turn to the masters (you guys) for assistance! many thanks in advance for any help. customFuelTemp3a.hipnc
  7. apologies.. newb-alpha dingus flakes http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=134351&sid=1b00e57233e3ad423c4b364fe10f38eb
  8. hey, thanks for the reply! the first (bad) one is a 16 bit .png file and this below is a 32 bit tiff. a little better but still quite heinous. Pshop yielded the same problems. i also attached an image of what the thumbnail preview in finder (on mac) looks like.. looks the closest to whats inside houdini than anything..
  9. i am so sorry for my naivety and lack of knowledge regarding all things houdini... im having the same problems regardless of what my viewport settings are. I have moved on to another simulation and am having some weird results again. This time im using the smokeless flames pyro deal. here is whats happening, greeny/red one is what happens when i bring it into ae. The regular looking flame is my result within houdini's "Render View" tab. any help is greatly appreciated.
  10. man, im sorry, i accidentally saved over my simulation project file. All i have is the cached data.. i tried moving the lights out and up and that seemed to work! thank you so much.. my only question, then, is why do those heinosities appear only in a image file and not in the render view? thanks again!!
  11. I got these renders of a fairly simple pyro simulation and within the render view window i see no artifact. However when i kick them out as image files i get this weird artifact. any guidance will be greatly appreciated. sorry in advance if its something simple.
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