Hi, I'm currently working on a blood scene. My goal is to make the blood slide along the surface of head, then drop on the ground at a certain position.
So far, my flip went down on the ground strightly without any attachment with the surface.
I'm wondering if it's a problem about my surface position, emitter style, or phisical settings. Now I'm trying to direct the flip by the custom normal, but I couldn't get it work.
Could anyone give me a hint to approach this kinds of effect? thanks.
blood_spiting.hip