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daehuck

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    Kim
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  1. Hi guys I'm trying to use rop file output node in for loop. I want to render multiple frame using for loop However It only renders last frame with rop file output node. When with file node's write mode, it works fine I need help. Any comments will be appreciated!! Thanks I attached hip file. Render Button is in the <rop_volume_texture1> node read smoke_39.bgeo at 'file1' node Questionfoorloop.hip smoke.39.bgeo
  2. if($FF > 50 && $FF<100, $F, 0) 라고 RBD point object의 Creation Frame에 넣으세요 $FF>50 이런식의 인풋은 1을 출력합니다. 참고로 $FF>50 || $FF<100 에서 '||'는 또는 이기 때문에 50프레임 이상 또는 100프레임 이하에서 발생되라고 말하기 때문에 모든 프레임에서 생겨납니다.
  3. Hi guys.. Can I stop deforming RBD on each pieces? I make a sphere and make fracture with voronoi and use mountain sop to deforming pieces. and make attribute 'active' to make only few pieces can active. After that I bring them to the DOP and check 'use deforming object' and use active value So I can fracture some pieces but after fractured, fractured pieces are still deforming How can I stop deforming about fractured pieces?? Example Hip file is added... any comments will be fine deforming.hip
  4. Thanks for your kindness! FEM is good, but I have to work with 12.5 T.T..
  5. Hi guys Im trying to break with elastic object, but no resources... I need help here is my reference video https://vimeo.com/81263625 Can I do this with wire object + RBD fractured object + glue ?? Any tips or comments will be help for me.
  6. decrease the particle seperation... I did(1 -> 0.08) and it works fine..
  7. flip solver > volume > collision there is an option 'static on collision' and many parameters... Houdini help says... <Keeping a high Normal Scale but decreasing the Tangent Scale can create a “sticktion” effect, where the fluid flows quickly around the collision but remains stuck to the surface.> have a try...
  8. Thanks carlos!! Actually I did almost thing now. But have no confidence. With your answer I realize I'm doing well
  9. Hi all Im doing flip ocean shark splash~ but I don't know exactly how it works. this is my reference video and my question is this if you click below image you could see it!! I really want to know, I searched odforce forums for a day. But, I can't get a answer Any comments will be good for me Thanks!
  10. oh... It works!!!! Thanks for your kindness!!
  11. yeah... you're right my subject may be wrong..
  12. Hi guys im doing stick test but my hip file doesn't work. I tried same as example hip file hip file is below any pointattribute or destination field name has changed?? I'm confused... please help!! 3ad_flip is an example file... I think it is an old version...but I don't know what is changed.... stickscale.hip 3ak_flip_stickscale_from_geometry.hipnc
  13. Hi~ You can do that with 'fit' function. create 'create attribute node' and typing fit function in the value ( base is 0)
  14. Hi! I have a question about Pyro and Scene's relationship. Cause my project's detail is not enough... I've set pyro division 0.03 and substep 5 but it still looks not enough detail... I add my images Is my scene's scale is too small?? I've heard houdini's 1 unit is 1 meter... I think I made it as a real world scale.... But when I open the other's pyro hip file, their scene scale is very big~ and they have a good detail even though they have rough division size. So if I want to upres my simulation, scaling the scene is the ideal way? Any comments will be appreciated
  15. or just make 0 value of activation at sourcevolume
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