Hi Everyone!
Decided to start a new topic (sorry about that) that is connecting to my previous one, but I coludn't modify or delete that.
Now I have the permission to share the details about the shader and the exact problem a have.
I'm just building a shader that displacing shore waves to a simple grid. Driven by a point cloud sequence, where every point representing a hole wave, containing all the attributes that need to specify the shape, phase,direction,rnd etc. The displacement part is