Hi Guys,
I've been trying for a while now to figure out a way to make a wet map for deforming geometry.
I can do this easily enough for static geometry by way of using attribute tranfer from fluid points to scattered point on the static geometry, and then maintaining that history using a popnet.
However, this method doesnt work for deforming geometry. So, I was presented with another method using a dopnet to transfer the attributes (onto the actual geometry ie, not scattered), so that the his