Hi guys! I am a bit of a beginner in Houdini, but I have quite a lot of general CG knowledge. What I am going to try doing in Houdini is to make a wooden wall consisting of separate planks (simple tall boxes) that first gets shot up by machine gun fire and then gets really wrecked by artillery shell shrapnel. Could be complex. I am posting here in hope that someone would like to give me a little help and perhaps discuss the concepts with me:) Is it really a good idea to do two consecutive fract