Hey all, not sure which subforum would be best to ask this... I'm trying to use the integrate3D vex node in a volumeVOP, and have gotten it to work by creating a 3D Texture Generator output, pointing to an Image3D Shader Builder, containing the same stuff as my SOP volume, rendered out with the same voxel count and bounds. Is there any way I can skip this rather convoluted stage, and just point integrate3D at my SOP volume directly? I've tried using the op: syntax, but it seems to refuse any