Hi guys! I'm trying a couple things to do some particle multiplication for a FLIP simulation. I'll propably just end up running a few rendertime cvex noises on a delayed load FLIP cache, but I also wanted to try resim some particles based on the FLIP simulation so that I could maybe write out a bunch of pop sims with different seeds and read those back in a delayed load and try rendertime multiplication like that. One thought was to use a VOPPOP and "inherit" the velocity from the FLIP sim on