Hi. I'm trying to add fur to an animated character and my problem is that when adding an Edit node between Copy and Fur, to style the fur, when I deform the geometry all the edited hairs point in one direction, and don't follow the geometry normals anymore. So I'm loading the FurTextureMap example from Houdini Help and there is an Edit node there, exactly like mine... and when I deform the grid, their edited hairs follow the surface just fine, but if I add some more edits on that same Edit nod