hi, how can I make particles to follow a sine-wave shape? I understand that inside object or SOP level I can use expression sin($F) to get that kind of motion for objects, but how to do that in POPs? Is there any pre-built Force or Behavior, or should I use VOP POP? In VOPs, under Patterns there's nothing like Wave or Sine. My bet is on Trigonometric Functions VEX node or Oscillations VEX node, but don't know how to use them and I can't find any example. Also, when I use Turbulent Noise i