Hi, I would like to ask, that how could I rotate a vector around another vector with VOPs? I want to rotate the up vectors around the normals of points in a VOP SOP. My first attempt was to construct a matrix with the lookat node, then rotate it around N with 'rotate' and then convert it back to a vector (last three floats of the 3x3 matrix). This network doesn't work perfectly and it seems to be a bit complicated comparing to the problem. My understanding of matrices, quaternions and the relat