Hi there! I have a few scenes here to which I need to add particle based smoke effects. The tricky part about these shots is that their timing is different for pretty much every shot from real time to pretty strong slow motion. What helped with shots that have constant timing was piping the particle sim through DOPs and using the Scale Time parameter. Works quite well. The problem are shots that have time ramps (sometimes several of them) already embedded in the object animation. I tried anima