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larmannjan

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  • Name
    Jan
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    United States

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  1. I am still trying to get the array along the curve. For some reason I am not allowed the move the mesh up though. here is a gif of the problem in action http://imgur.com/groRJHV
  2. Okay I will keep on testing it. Thanks a lot
  3. The proposal died. Maybe someone can revive it
  4. I got it working to some extent. The wall is a little stretched but it should figure that one out pretty soon.
  5. do both centers have to line up of the curve and the object?
  6. I am using duplicate to create a fixed number of duplicates along an axis. When I than plug in that mesh into the soptools_pathdeform it goes haywire.
  7. I have some question about your HDA bandini. Is there a way I can automatically fill the curve with array of itself? Where do I have to place the piece I want to deform? does it have to be on the start path of the curve?
  8. Thanks for the links, both do what I want. I am having some trouble with the or bolt file but I will figure that out.
  9. Thanks Poen. Your approach to the problem is interesting. Unfortunately it does not orient the wall to the path, it just copies the y axis position.
  10. Thanks for the reply and the hip file symek. Your method is almost perfect. The one problem is that the wall is not deformed as it is following the path. I would like the wall to be stretched and bent according to the path. Also here is the wall .obj if you are interested. bricks_single_uved1.rar
  11. I have now found out how to project the curve onto the surface using the ray node.
  12. I just saw that I posted this already yesterday, sorry I thought I had forgotten to actually hit post.
  13. I have attempted to solve this problem. Here is my progress so far. I have some questions so far: 1. I am using an instance node to duplicate along a curve. I can set up individual point to duplicate to but how can I just give it a number of copies I want and a distance to put between the two? 2. when I imported my model into houidini as an obj it was quite large and I scaled it down to 0.2 in the pre-transforms tab, In the render the array show up fine, in the viewport it does now why?
  14. I am mainly a blender users. I would like to start using Houdini. It's procedural and non-destructive workflow is very appealing to me. For my first day in Houdini I would like to re-create something procedural I did in blender using modifiers. I have a piece of tiling geometry, it is a section of a stone wall. I would like to array this wall along a curve. Also I would like to project the curve onto a piece of terrain. I am not expecting anyone to solve this problem for me. But I wouldn't mind some hints on how to approach this problem.
  15. Hello I am mainly a blender users. I would like to learn Houdini, it's procedural and non-destructive workflow is quite appealing to me. In blender it is quite easy to create an array along a curve. It is also easy to project a curve onto a surface. I would like some help with creating something in Houdini. I have created a piece of a wall. It is a small tillable section of the wall. this is a single mesh that I exported from blender. I also have a terrain. I know how to draw curves in Houdini. I would like to create an array of the wall along the curve. Also how can I project the curve on to the underlying terrain?
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