larmannjan
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Jan
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I am still trying to get the array along the curve. For some reason I am not allowed the move the mesh up though. here is a gif of the problem in action http://imgur.com/groRJHV
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Okay I will keep on testing it. Thanks a lot
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Houdini stackexchange site proposal
larmannjan replied to Aearon's topic in General Houdini Questions
The proposal died. Maybe someone can revive it -
I got it working to some extent. The wall is a little stretched but it should figure that one out pretty soon.
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do both centers have to line up of the curve and the object?
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I am using duplicate to create a fixed number of duplicates along an axis. When I than plug in that mesh into the soptools_pathdeform it goes haywire.
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I have some question about your HDA bandini. Is there a way I can automatically fill the curve with array of itself? Where do I have to place the piece I want to deform? does it have to be on the start path of the curve?
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Thanks for the links, both do what I want. I am having some trouble with the or bolt file but I will figure that out.
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Thanks Poen. Your approach to the problem is interesting. Unfortunately it does not orient the wall to the path, it just copies the y axis position.
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Thanks for the reply and the hip file symek. Your method is almost perfect. The one problem is that the wall is not deformed as it is following the path. I would like the wall to be stretched and bent according to the path. Also here is the wall .obj if you are interested. bricks_single_uved1.rar
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I have now found out how to project the curve onto the surface using the ray node.
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I just saw that I posted this already yesterday, sorry I thought I had forgotten to actually hit post.
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I have attempted to solve this problem. Here is my progress so far. I have some questions so far: 1. I am using an instance node to duplicate along a curve. I can set up individual point to duplicate to but how can I just give it a number of copies I want and a distance to put between the two? 2. when I imported my model into houidini as an obj it was quite large and I scaled it down to 0.2 in the pre-transforms tab, In the render the array show up fine, in the viewport it does now why?
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I am mainly a blender users. I would like to start using Houdini. It's procedural and non-destructive workflow is very appealing to me. For my first day in Houdini I would like to re-create something procedural I did in blender using modifiers. I have a piece of tiling geometry, it is a section of a stone wall. I would like to array this wall along a curve. Also I would like to project the curve onto a piece of terrain. I am not expecting anyone to solve this problem for me. But I wouldn't mind some hints on how to approach this problem.
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Hello I am mainly a blender users. I would like to learn Houdini, it's procedural and non-destructive workflow is quite appealing to me. In blender it is quite easy to create an array along a curve. It is also easy to project a curve onto a surface. I would like some help with creating something in Houdini. I have created a piece of a wall. It is a small tillable section of the wall. this is a single mesh that I exported from blender. I also have a terrain. I know how to draw curves in Houdini. I would like to create an array of the wall along the curve. Also how can I project the curve on to the underlying terrain?