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CCILko started following Recreate X-Particles effect in Houdini
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Great source can be this. It's something like interview with Dmitry Kulikov where he shows some breakdowns of his works. https://www.youtube.com/live/_9pY7eB0F10?si=8ZbuS_7rnpM29GPV
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appreciate you.
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thank you so much
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The Vimeo hip is kind of old. I went ahead and upgraded some of the H14 old nodes to H20 equivalents and added a popnet to implement the escaping particles. Make sure to keep their life low, or they'll build up quickly. Danil's original file did not have an animated source. This version uses MocapBiped3 to drive the effect, but any FBX or Alembic should do. ap_danil_lidar_041824.hiplc
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Nick_OA joined the community
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Namended joined the community
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lalaleiv11 joined the community
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Hi, like this? deformPathTest01_v001_01.hipnc
- 1 reply
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- attribute transfer
- copytopoints
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Hi, you are searching points on a pighead geo now, change input to 0 in nearpoints()
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CarlosGuzman started following Delete points close to surface edge
- Yesterday
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jonidunno started following Path Deform help
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Hello Is there a way to copy the rotation data from a path deform into a curve? Essentially I'm making a path and then doing some scale ramps in a "path deform" I then wanna animate an object on that path via carve cop but take in all the orientation and deformation attributes from the path deform so it travels the path correctly. I attached what I have set up so far, any pointers would be awesome! Thanks in advance deformPathTest01_v001.hiplc
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- attribute transfer
- copytopoints
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deedee2003 joined the community
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@CCILko try.... here you have Files . and original Video https://cgworld.jp/regular/hcb/ https://vimeo.com/132679428 https://www.youtube.com/watch?v=Z31d7V3RJ_c
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Hi, I already know it's possible, but I don't know how to do it yet. Could anyone tell me a help me how to recreate these effects in Houdini with Particles? This work is from artist Michael Rigley he do that with X-Particles in C4D. I have little experience with C4D but I would like to focus on Houdini as much as possible. I don't quite know where to start so I don't have any file to give you. Thanks Thank you to anyone who would like to help me. There is link for Michael Rigley work
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Hi There, I am currently trying to learn more about foreach and vex functions . I am trying to do a simple thing like set a red color to the points in my array. I am using a foreach for this in vex. It is not working and I am not sure why ? Thank you foreach_setpointattrib_question.hipnc
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Solaris "Camera Projection Map" issue!
Masoud replied to Masoud's topic in General Houdini Questions
Any ideas? -
Particles disappears after frame 2400 ?
fiddybux replied to oldiesgoodies's topic in General Houdini Questions
Thanks for this. Really helped me out! -
Amugeotdo joined the community
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Access Detail Attribute In An Expression [SOLVED]
vicvvsh replied to GlennimusPrime's topic in General Houdini Questions
No, usually we are using expressions in parameters of nodes. Parameters such as file path, group, attributes name etc. are string parameters and in these parameters when result of an expression should be text you must use backticks with that expression. For example in "Group" parameter to get last point number of the incoming geo use `npoints(0)-1`. If you want to create copies of the geo as much as incoming geo contains points with copy and transform sop use npoints(0) without backticks in "Total Number" parameter of the node because this is numeric parameter. -
The team I work with has an opening. Feel free to ask questions and I'll do my best to answer. https://www.lockheedmartinjobs.com/job/grand-prairie/vfx-generalist/694/63473512848 Some of the projects we've done in the last few years are linked below. Most of the work isn't public but it's challenging and rewarding work.
- Last week
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catchyid started following how to write "pure" transforms from houdini using rop alembic?
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hi, the alembic rop out node has a checkbox to "Create Shape Nodes" (so it's either on or off). I have a situation where for some packed primitives I want to write both "transform" and "shape", and other packed primitives I want to write only "transform"? Is this possible?
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Change simulation settings
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Backticks are only needed when working with a string expression? OK got it thanks! I removed the backticks and now it seems to work ok. i@start_frame = chi("start_frame"); i@end_frame = chi("end_frame"); Then using this on the Carve SOP: fit($FF,detail(0,"start_frame",0),detail(0,"end_frame",0),0,1) Here's the updated .hip file if anyone needs it. carve_read_detail_attribute_v3.hiplc
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@vicvvshThank you, that makes sense. I didnt know about the "piece Attribute" parameter on the promote sop.
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@vicvvsh @konstantin magnus Thank you both, I am studying all of your solutions
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bake rbd animation, how ? [SOLVED]
hannes603 replied to hannes603's topic in General Houdini Questions
thanks , got it now thanks to you ! -
bake rbd animation, how ? [SOLVED]
vicvvsh replied to hannes603's topic in General Houdini Questions
I did not change anything in your scene, just clear transformations on the rig pose sop and bake again. It works. -
bake rbd animation, how ? [SOLVED]
hannes603 replied to hannes603's topic in General Houdini Questions
why is the tramsform matrix looking different on frame f. ex. 10 . looks like translating the matrix to a parameter isnt working for some reason. untitled.hip -
bake rbd animation, how ? [SOLVED]
hannes603 replied to hannes603's topic in General Houdini Questions
the rig pose does not bake the rotation of packet geo -
bake rbd animation, how ? [SOLVED]
vicvvsh replied to hannes603's topic in General Houdini Questions
What problem do you have? Did you uncheck "Bake From Rest Pose" in the Bake dialog window?