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  3. None of this worked for me on H19.5.716 with equivalent compatible 3DL. There is no 3DL entry in Edit>Preferences>Rendering, and the only way I can access the shaders is by going to the Mat area and adding the shaders manually (right click). Then it worked. Viewport shading and everything.
  4. Thanx to mystical beauty from Asia.. Knitting Thank.hipnc
  5. @Thoi I see what mean and asking , that was only One thing that I learn how to pull Old Stuff From users on GitHub , in Time those Files that someone Share become somehow invisible over period( or user mark those like somthing) of Time and with "Git program for windows" you can if Possible take those files ..seen some users asking on Github for Sharing those particular files @vinyvince . I need only files to Build Library
  6. we move along then "VVVV nice" Just answer to that Dude on other subForum simple or?? we gonna now Circulate on Forum "where it's mine cheese"? https://forums.odforce.net/topic/27409-toms-learning-houdini-gallery/?do=findComment&comment=242477
  7. So somebody else posted on the thread, seems it's only me who can't post on my own thread... Weird.
  8. @Marc I was considering that particular subsection.
  9. @Thomas Helzle just answer him Here _ I'm also interested on that Subject , https://forums.odforce.net/forum/21-effects/
  10. Yesterday
  11. I just tried again: I enter my text, click on Submit, then I'm transported to the top of the page, but my post doesn't show up when I scroll back down. The editor still has my text in it when I click on it again, but that doesn't help me much. Can you maybe try to post on the thread? Did that update break more stuff maybe? Not superimportant, like I said, I moved on to realtime graphics in VVVV, just wanted to answer the user who posted there... Cheers, Tom
  12. The response just didn't show up, I tried several times and it just stayed in the editor. Is there a minimum number of posts one has to have or some other shenanigans? I'll try again later. Thanks!
  13. Machine learning is definitely something that will increase along with the current workflows, but I think a dedicated forum space to it is unnecessary. We can include it in the various subsections we have if needed. Happy to revisit this in the future though!
  14. All of our ranks were reset on a forum upgrade sadly. However that shouldn't stop you from replying.... I don't see the response, perhaps there's something else going on?
  15. Thanks for your replies, as soon as I have a moment I'll look into it. I know it's stupid, but I'm trying and playing with it.
  16. @akkanein You can use Point force in this case You have more control and option to Fine Adjust movement and Physic , check also on the Web, instancing RBD, Examples. FCol.hipnc
  17. I don't think it's worth to increase bounce value above 1, rbd's behavior becomes unpredictable, the speed is too high, a bullet solver unable to calculate collision. Disable gravity, set initial velocity for the spheres, increase substeps on the bullet solver and control spheres' velocity. Use post simulation retime sop if you need more speed. crazybounce_01.hipnc
  18. I think we misunderstood, I don't want to put the value in the base value, but if I put "Bounce" on 2 in RBDPackedObject some spheres fly out of the box and i want hold them in box. Outofthebox.mp4
  19. Last week
  20. Locate your RBDPackedObject node, Physical TAB. Right-click on the bold values and choose Revert To Defaults.
  21. Hi, I'm starting to play with RBD and with DOP I have a box and in it Spheres which I set more bounce, but I would like them all to stay in the box, how can I do that? crazybounce.hipnc
  22. Thanks everyone for the suggestions. I think can I make it from here.
  23. Why not just an actual transform of the pre-deformed grids for infinite rotation? Unless the grids/ribbons need to actively deform along with the rotation, seems it would read the same visually.
  24. thanks!! thats it . i did not knew, that i have to do it in a point wrangle
  25. I'm trying to "roll" a ribbon around a circle but it does not work as I've expected, can you help me please ? Thanks path deform.hiplc
  26. Have you tried noise (or some modification), here is a simple setup grid_color_noise_simple.hipnc
  27. When constraints are time dependent a constraint network dop overwrite constraints geo from sop each time step, this is why constraints are not breaking in your scene. You can overwrite constraints yourself by your particular demands. _animated_geo_rbds_01.hipnc
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