Jump to content

Leaderboard


Popular Content

Showing most liked content on 07/01/2014 in all areas

  1. 1 point
    It`s not the same thing. You are thinking in SOP context instead of DOP. I`ll give you simple example. Let`s say you have 5 points with numbers from 0 to 4. In SOP: On first frame you just want to delete pt2 so you set disapear attribute to 0. In DOP: On the first frame all points will take correct attributes from SOPs. DOP pt0 from SOP pt0 DOP pt1 from SOP pt1 DOP pt2 from SOP pt2 DOP pt3 from SOP pt3 DOP pt4 from SOP pt4 Then delete node will delete DOP pt2, and then all the poins after pt2 will shift their ids: original DOP pt3 will became DOP pt4 original DOP pt4 will became DOP pt5 On the second frame attributes won`t be transferred corectly: DOP pt0 from SOP pt0 DOP pt1 from SOP pt1 DOP pt2 from SOP pt2 DOP pt3 from SOP pt3 which is actually equal to: original DOP pt0 from SOP pt0 original DOP pt1 from SOP pt1 original DOP pt3 from SOP pt2 original DOP pt4 from SOP pt3 so the point node will copy disapear attribute from original pt2 to original pt3 and delete node will delete it.
  2. 1 point
    lay down a transform node: put $CEX $CEY $CEZ into pivot, copy that channel into transform and put a - in front each one. now you bird will stay at the center points with out moving in space whiles rotational animations and geometry deformations stay the same. calculate vel on that and copy the values to your animation. done
×