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Showing most liked content on 12/05/2014 in Posts

  1. 4 points
    Looks great! But I really hope SideFX comes out with in-depth (not introductory) walk through videos of these new tools along with H-14.
  2. 3 points
    Houdini 14 Sneak Peek with Sand solver, Grooming Tools, Crowds and User Experience enhancements... https://vimeo.com/113441818
  3. 2 points
    While I applaud multi-disciplinary pursuits, this is a purely Maya course. And maybe a little off topic. Also, I think PBD is going to be a serious game changer. But I could be wrong.
  4. 1 point
    Peel Effect How to ?
  5. 1 point
    About linux, some things we tried at work, very annoying : Do a loop, and reduce the gamma very very slowly, by small value every second. The screen becomes darker and darker... Slow down/speed up the mouse speed. Tremendous. I think you can also inverse the mouse directions. Beep. send a lot of beeps on other computers. Spamming other's computers with a lot of popup (like xeyes, or "tasteful" pictures... ) Changing aliases (adding like 10 beeps, each time you open a new console...). etc About Houdini, I think you can also replace the "default" geometry, when you create a new file node. Replace the cube by a less politically correct mesh .
  6. 1 point
    Maybe bind L (organize the nodes) to another key? Like U or I which you use often. That would be suuuper annoying!
  7. 1 point
    Yes, I mean SDF. Also as Kim mentioned, it is better to isolate problematic areas before smoothing -this will help alot. (:
  8. 1 point
    What about using measure to find the curvature and smooth using that attribute? Then project.
  9. 1 point
    You can try to create VDB, smooth points and project them to VDB.
  10. 1 point
    add this to their houdini.env file: HOUDINI_SPLASH_MESSAGE = "I <3 PONIES" or for less subtlety set the HOUDINI_SPLASH_FILE a quick one: hit n twice to hide all operator names. more advanced: hit n twice and remap the hotkey preference "Show Operator Names" to nothing. low tech: switch the physical "a" and "s" keys on the keyboard. bonus points awarded if done before they have to type their login password.
  11. 1 point
  12. 1 point
    Yet another cloth-solver...
  13. 1 point
    Looks fabulous! Worth the wait in gold. I have an inkling that it will only get better. Still...
  14. 1 point
  15. 1 point
    My turn: UDIM support, transparently, everywhere, especially the viewport (there is this thread here for a little background), have the UV display appropriate background maps in UV view. Universal interoperability of dynamics solvers, especially between FEM and RBD. I expect my dop networks to be as sophisticated and complete as The Matrix (eventually). OpenCL everywhere, support for heterogenous computing environment (abstraction of network distributed, gpu vs cpu), especially for simulations/dynamics. I won't mention rendering because it's soooooo controversial. Radicalization of the procedural, non-destructive philosophy: it's better to have a Houdini Engine inside Z-Brush than to have a Z-Brush cheap copy inside Houdini. To me, even the paint tool is a heresy. MARI does it waaaaay better. Thanks.
  16. 1 point
    Orient Pivot along : - primitive normal - edges normal - point normal With the - translate - rotate - scale Manipulators. It is simply impossible to do some modeling without those TRIVIAL operation. Ability to use the ALT key in all hotkeys options, especially the volatile select.
  17. 1 point
  18. 1 point
    Here you go (H12.5): DOP_resetVelControl.hip
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