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Showing most liked content on 11/12/2015 in all areas

  1. 2 points
    I wanted to share my new project with the community, it's called the 'Node Color Laboratory'. Intended to be used as a shelf tool, this tool has been written in Python and PySide. I've seen a bunch of people using various ways to enforce color coding, however none of the approaches was using an interface, so I decided to build one to make organizing colors most intuitive. Here's the link to the vimeo file: Attached are the files you're going to need to run the tool, to be placed in the $HOME/houdini14.0/scripts folder. You will have to create a new shelf tool and paste the script found in the 'ColorLab_v1.0.py' file in there. This tool has been developed in Windows, I haven't had a chance yet to check if the same directory structures work in Linux/Max. Feedback always appreciated, cheers! colorLab.rar
  2. 1 point
    Hi guys, im trying to break a ground like this amazing video ,and only i have a problem is that how to match the crack and fracture sim? how to blend it or there its a simpler way and i complicated my life thank you every one
  3. 1 point
    Also try simple stuff- check that the camera's resolution is corrrect on the camera node. Does it match your PF track file and your image sequece? Also check to see if your Image sequence is properly filling the frame, and not being stretched.
  4. 1 point
    There are a multitude of ways to achieve different types of growth type effects in Houdini, particles and/or SOP solvers are the first to come to mind. Here's a breakdown to get you started. http://ihoudini.blogspot.se/2009/05/growing-objects.html
  5. 1 point
    @OP Doing a setup like this in one go will guarantee you getting stuck in tweaking hell, so you'd split it up and do it in "layers". What you split into layers and in what order you simulate it depends on the scene, but here's an example based on the clip you linked to. And for every step here, you'd of course bake the animation/simulation for the previous layer. First you set up your foundation for the ground cracking, moving, be it animation or simulation. Next you simulate the secondary effects for the edges, etc.. Now you simulate the house on top of that setup. Finally you simulate additional objects like vegetation and such.
  6. 1 point
    Many possible reasons... Could be any number of the following: frame-rate differences pixel aspect differences focal length not coming in correctly image sequence misaligned or not displaying in the correct pixel aspect Something messed up with the translation order of the camera Check all of these between the import and the PF Track files. Something must be different somewhere.
  7. 1 point
    It seem you have localization turned on in your desktop environment..., like use German currency instead of default English, which means your application will use ' , ' instead of ' . ' for example, that is Houdini might be using 1,25 in any default expression, instead of 1.25. Price for using automagical Qt I suppose . You should change localization to English and delete Houdini directory at $HOME. I think it can be considered as a bug, but I haven't submitted it yet. hth, ssk.
  8. 1 point
    Master class for "Crowd Simulation" will be very usefull