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Showing most liked content on 03/26/2018 in all areas

  1. 1 point
    You can also turn the wire geometry into a Geometry Light and have it illuminate the scene as well.
  2. 1 point
    If you need to create a two sided material maybe this thread will help you. https://www.sidefx.com/forum/topic/30348/ As the normals are just vectors you can have of course a lot of custom "normal" attributes on your geometry. Depends on what you are after you can create N1, N2, N3...... Attributes.
  3. 1 point
    you can use any material with emissive properties (thats what makes it glow). Principled or Classic shaders will be the most straightforward to use.
  4. 1 point
    Hello magicians, I tried to replicate a cool pattern picture I saw today as a way to practice: Couldn't get good results, this was my first try: And then this one: When I traslated to a face get even worst, any tips on how to achieve this kind of effect?, hip attached, sorry is kinda messy Thanks! honeycomb_pattern.hip
  5. 1 point
    Wrangles (more generally, functions defined inside other functions), still not support returning arrays in Houdini 15.5. Most convenient workaround is modifying an argument. In code file: float[] foo() { return array(1, 2, 3, 4, 5); } bar = foo(); In wrangle: void foo(float arr[]) { arr = array(1, 2, 3, 4, 5); } foo(bar);
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