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Showing most liked content on 04/01/2018 in all areas

  1. 1 point
    That's almost exactly what I'm looking for, thank you so much! My knowledge of wrangles isn't so great so what I'm assuming is that: you're defining the up vector and the min and the max values for the channels you created then you're getting the dot product from the up vector and the normal then you're defining the threshold by fitting all the attributes between 0 and 1 then you're multiplying the colour by said threshold so any point being disturbed begins with a colour value of 0 which fades to 1 overtime. I think that's correct? Regardless I think this will work with what I need to do and I'm assuming I can rebuild what you've done in a VOP in order to have more control? Thanks again!
  2. 1 point
    vector up = {0,1,0}; float min = ch("Min"); float max = ch("Max"); float dot = dot(up,@N); float threshold = fit(dot,min,max,0,1); @Cd *= threshold; You had the right idea and this is what the dot product does ripple_example_2.hipnc
  3. 1 point
    Using eventCallback is not the right way, the right way would be submitting a bug report since your code is totally fine and should work.
  4. 1 point
    I really really really wish the ability to override viewport display (I mean "wireframe", "smooth wire shaded", etc) by object like in the tab "Render" with the parameter "Display As" on an object node. Actually the combo "set display options for" with "use" in "Display Options" is not suitable when we need to maintain a set of objects in a specific display mode whatever viewport shading is set.