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  1. 1 point
    Check this thread, there may be useful info for you want to do :
  2. 1 point
    Is this something close to what you are after? I used the xyzdist vex function to read in closest point data, which was then fed in to an Attribute Interpolate to attach the points even on an animated geometry. H16.5.438 Apprentice move_along_surface.hipnc