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Showing most liked content on 01/08/2019 in all areas

  1. 2 points
    here is an example with multiple holes of different position, rotation scale all petals are packed and reused among holes so it should be efficient even with thousands of them, the masking is happening only in the shader with the help of some attributes from SOPs to get the correct circular projection ts_mask_by_opacity_.hip
  2. 1 point
    During the last 3 weeks, a did some Rnd and published my results on vimeo . Some people asked me to share my files here, so here we are i hope it will help!
  3. 1 point
    use Dissolve SOP to extract the edge as curve sewwpEdge_001_fix.hipnc
  4. 1 point
    Yes that's right. From the docs : 'Calculates the area under a channel’s graph, which is the same as calculating the integral of a channel, or integrating the channel.' The slope CHOP does the reverse, they're both very useful.
  5. 1 point
    I would fetch the revolutions per second channel in CHOPs and use an area CHOP to accumulate the animation. Then you can export that to the z rotation parameter [or look it up with an expression]
  6. 1 point
    hey! here is a basic setup with some ideas how to get started : ) hope this helps- text.hip
  7. 1 point
    Just merge it and after foreach separate by some attribute.
  8. 1 point
    I think the issue is that OP is manually adding the polysplit node in the Network view. When you hit "Q", it's going to default to creating the default polysplit node. However, if you create the edge loop directly in the view port (Tab in viewport > Edge loop), you should be able to use "Q" to keep creating edge loops easily after that. It will automatically drop down the polysplit node for you, with the edge loop mode selected. Try it.
  9. 1 point
    Hi guys, I am exporting a geo with point attributes. I am trying to export Cd so that I can read the color attribute in Maya and multiply with diffuse or color in Maya shaders. Any comments would be really appreciated. Thanks,