1 pointWhat'd you mean create? Like this? Noise_Test.hiplc
1 pointNot sure if I understand correctly, but if you want to bake in COPs point attribute in uv space, then VEX works as usual: vector uv = set(X, Y, 0); vector clr = uvsample("op:/obj/geo/geometry", "Cd", "uv", uv); R = clr.x; G = clr.y; B = clr.z; Copy this (replacing path and attribute name) into Snippet VOP inside vopcop2filter and you should have the attribute baked into texture.
1 pointYou won't be able to do this: thisNode = hou.pwd() thisNode.layoutChildren(thisNode.findNetworkBox('netbox1').nodes()) [/CODE] What I did, was to delete the networkbox, layout the children and rebuild the netbox an reposition that a bit.